Thursday, 22 March 2012

Bibliography (Draft 3)

Bibliography
Works Cited:
Books:
[6]
Anderson, C. A., Gentile, D. A., & Buckley, K. E. (2007). Introduction.Violent video game effects on children and adolescents: theory, research, and public policy (p. 6). Oxford: Oxford University Press.
 [1]
Grossman, D., & DeGaetano, G. (1999). 1. Stop teaching our kids to kill: a call to action against TV, movie & video game violence (p. 9). New York: Crown Publishers.
[15]
Grossman, D., & DeGaetano, G. (1999). 1. Stop teaching our kids to kill: a call to action against TV, movie & video game violence (p. 2). New York: Crown Publishers.
[16]
Grossman, D., & DeGaetano, G. (1999). 1. Stop teaching our kids to kill: a call to action against TV, movie & video game violence (p. 3). New York: Crown Publishers.
 [10]
Morey, P., & Yaqin, A. (2011). Introduction. Framing Muslims: stereotyping and representation after 9/11 (p. 3). Cambridge, Mass.: Harvard University Press.
 [20]
Psychology Book (Naomi)
[21]
Lawrence Kutner, Cheryl K. Olson. “Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do”. (2008). p. 6/7

Journals:
[14]
Wellington, Felix Odartey. "Racial Profiling and Moral Panic: Operation Thread." Global Media Journal 2.2. (2009).p. 27. Print.














Websites:
Anthes , Emily. "How video games are good for the brain - The Boston Globe." Boston.com - Boston, MA news, breaking news, sports, video. N.p., 12 Oct. 2009. Web. <http://www.boston.com/ae/games/articles/2009/10/12/how_video_games_are_good_for_the_brain/>.
[4]
Doom. (2012). In Encyclopædia Britannica. Retrieved from http://www.britannica.com/EBchecked/topic/932958/Doom
[5 Ibid]
 [8]
Sisler, Vit. "Digital Arabs: Representation in Video Games | Digital Islam." Digital Islam. N.p., n.d. Web. <http://www.digitalislam.eu/article.do?articleId=1704>.
 [17]
Halil, Reem. " Representations of Muslims in Video Games – Inside Islam." Inside Islam. N.p., 2 Dec. 2011. Web. <http://insideislam.wisc.edu/index.php/archives/10980>.
[13]
 Halil, R. (2011, December 2). Representations of Muslims in Video Games – Inside Islam. Inside Islam. Retrieved from http://insideislam.wisc.edu/index.php/archives/10980
 [9]
Haenni, P. (2009, February 12). Religioscope: Religion and technology: video games in the Arab world and beyond - Interview with Vit Sisler. Religioscope: www.religion.info. Retrieved from http://religion.info/english/interviews/article_413.shtmlTop of Form
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[2]
Call of Duty: Modern Warfare 2 takes $1 billion in sales - Telegraph. (n.d.).Telegraph.co.uk - Telegraph online, Daily Telegraph, Sunday Telegraph - Telegraph. Retrieved from http://www.telegraph.co.uk/technology/video-games/6986632/Call-of-Duty-Modern-Warfare-2-takes-1-billion-in-sales.html
 [11]
Sisler, V.: Representation and Self-Representation: Arabs and Muslims in Digital
Games. In: Gaming Realities: A Challenge for Digital Culture, Ed. Santorineos, M., Dimitriadi, N.
Fournos, Athens, 2006, p. 2
 [12]
Sisler, V.: Representation and Self-Representation: Arabs and Muslims in Digital
Games. In: Gaming Realities: A Challenge for Digital Culture, Ed. Santorineos, M., Dimitriadi, N.
Fournos, Athens, 2006, p. 2
[7]
Sisler, V. Representation and Self-Representation: Arabs and Muslims in Digital
Games. In: Gaming Realities: A Challenge for Digital Culture, Ed. Santorineos, M., Dimitriadi, N.
Fournos, Athens, 2006, p. 1
 [3]
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Books:

Websites:

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